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Portable Network Graphic  |  1995-03-10  |  5.7 KB  |  449x290  |  8-bit (18 colors)
   ocr: Sprite Engine by Ingemar Ragnemalm 1995 Rectangular colisionhandlindemo Three rectangular sprites making fairlyrealistic collisions. This engine was written for the Mac game programming book projec nowhere near the sophistication and power OfSAT, Sprite Animation does quite a lot in rather little code. Color JUICKDraw and 32-bit Quic required, arrebichecked for. In real programs, you should add atleas checks!